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 News! We found Castle Wars:)

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♂♫✙mr cool✙♫♂
Mudkip
6 posters

Castle wars?
Yes
News! We found Castle Wars:) I_vote_lcap100%News! We found Castle Wars:) I_vote_rcap
 100% [ 6 ]
No
News! We found Castle Wars:) I_vote_lcap0%News! We found Castle Wars:) I_vote_rcap
 0% [ 0 ]
Total Votes : 6
 
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Mudkip
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PostSubject: News! We found Castle Wars:)   News! We found Castle Wars:) I_icon_minitimeSat Apr 13, 2013 9:29 pm

This is castle wars:News! We found Castle Wars:) T6otgl




P.S:If you have time @pancakes would you like to make this a minigame:)
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♂♫✙mr cool✙♫♂
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PostSubject: Re: News! We found Castle Wars:)   News! We found Castle Wars:) I_icon_minitimeSat Apr 13, 2013 9:32 pm

support, but i have no idea if pancakes will have time to code it in the near future. I think there are some main things first.
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Kilo
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PostSubject: Re: News! We found Castle Wars:)   News! We found Castle Wars:) I_icon_minitimeSat Apr 13, 2013 9:37 pm

This could definitely be an update in the near future but not now. Pancakes has a lot of other stuff on his agenda to deal with. Support though!
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Craig╭∩╮(︶︿︶)╭∩╮
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PostSubject: Re: News! We found Castle Wars:)   News! We found Castle Wars:) I_icon_minitimeSat Apr 13, 2013 9:38 pm

Pancakes it just lazy, this is easy shit to do.
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Kilo
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PostSubject: Re: News! We found Castle Wars:)   News! We found Castle Wars:) I_icon_minitimeSat Apr 13, 2013 9:43 pm

craig wrote:
Pancakes it just lazy, this is easy shit to do.

Not even going to start hahahahah.
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PostSubject: Re: News! We found Castle Wars:)   News! We found Castle Wars:) I_icon_minitimeSat Apr 13, 2013 9:44 pm

k

Code:
Server.java where you initiate the other processes replace your castle wars one with this


Code:
                CastleWars.process();
import


Code:
import server.model.minigames.*;
should already be there tho

 My castlewars.java


Code:
package server.model.minigames;

import java.util.HashMap;
import java.util.Iterator;
import server.model.players.Client;
import server.util.Misc;

/**
 * @Author Sanity for base
 * @Edited by Satan666
 */
public class CastleWars {

    /*
    * Game timers.
    */
    private static final int GAME_TIMER = 200; //1500 * 600 = 900000ms = 15 minutes
    private static final int GAME_START_TIMER = 30;
    /*
    * Hashmap for the waitingroom players
    */
    private static HashMap<Client, Integer> waitingRoom = new HashMap<Client, Integer>();
    /*
    * hashmap for the gameRoom players
    */
    private static HashMap<Client, Integer> gameRoom = new HashMap<Client, Integer>();
    /*
    * The coordinates for the waitingRoom both sara/zammy
    */
    private static final int[][] WAIT_ROOM = {
        {2377, 9485}, //sara
        {2421, 9524} //zammy
    };
    /*
    * The coordinates for the gameRoom both sara/zammy
    */
    private static final int[][] GAME_ROOM = {
        {2426, 3076}, //sara
        {2372, 3131} //zammy
    };
    private static final int[][] FLAG_STANDS = {
        {2429, 3074}, //sara {X-Coord, Y-Coord)
        {2370, 3133} //zammy
    };
    /*
    * Scores for saradomin and zamorak!
    */
    private static int[] scores = {0, 0};
    /*
    * Booleans to check if a team's flag is safe
    */
    private static int zammyFlag = 0;
    private static int saraFlag = 0;
    /*
    * Zamorak and saradomin banner/capes item ID's
    */
    public static final int SARA_BANNER = 4037;
    public static final int ZAMMY_BANNER = 4039;
    public static final int SARA_CAPE = 4041;
    public static final int ZAMMY_CAPE = 4042;
    /*
    *
    */
    private static int properTimer = 0;
    private static int timeRemaining = -1;
    private static int gameStartTimer = GAME_START_TIMER;
    private static boolean gameStarted = false;

    /**
    * Method we use to add someone to the waitinroom in a different method, this will filter out some error messages
    * @param player the player that wants to join
    * @param team the team!
    */
    public static void addToWaitRoom(Client player, int team) {
        if (player == null) {
            return;
        } else if (gameStarted == true) {
            player.sendMessage("There's already a Castle Wars going. Please wait a few minutes before trying again.");
            return;
        } else if (player.playerEquipment[Client.playerHat] > 0 || player.playerEquipment[Client.playerCape] > 0) {
            player.sendMessage("You may not wear capes or helmets inside of castle wars.");
            return;
        }
        toWaitingRoom(player, team);
    }

    /**
    * Method we use to transfer to player from the outside to the waitingroom (:
    * @param player the player that wants to join
    * @param team team he wants to be in - team = 1 (saradomin), team = 2 (zamorak), team = 3 (random)
    */
    public static void toWaitingRoom(Client player, int team) {
        if (team == 1) {
            if (getSaraPlayers() > getZammyPlayers() && getSaraPlayers() > 0) {
                player.sendMessage("The saradomin team is full, try again later!");
                return;
            }
            if (getZammyPlayers() >= getSaraPlayers() || getSaraPlayers() == 0) {
                player.sendMessage("You have been added to the @red@Saradomin@bla@ team.");
                player.sendMessage("Next Game Begins In:@red@ " + ((gameStartTimer * 3) + (timeRemaining * 3)) + " @bla@seconds.");
                addCapes(player, SARA_CAPE);
                waitingRoom.put(player, team);
                player.getPA().movePlayer(WAIT_ROOM[team - 1][0] + Misc.random(5), WAIT_ROOM[team - 1][1] + Misc.random(5), 0);
            }
        } else if (team == 2) {
            if (getZammyPlayers() > getSaraPlayers() && getZammyPlayers() > 0) {
                player.sendMessage("The zamorak team is full, try again later!");
                return;
            }
            if (getZammyPlayers() <= getSaraPlayers() || getZammyPlayers() == 0) {
                player.sendMessage("[@red@RANDOM TEAM@bla@] You have been added to the @red@Zamorak@bla@ team.");
                player.sendMessage("Next Game Begins In:@red@ " + ((gameStartTimer * 3) + (timeRemaining * 3)) + " @bla@seconds.");
                addCapes(player, ZAMMY_CAPE);
                waitingRoom.put(player, team);
                player.getPA().movePlayer(WAIT_ROOM[team - 1][0] + Misc.random(5), WAIT_ROOM[team - 1][1] + Misc.random(5), 0);
            }
        } else if (team == 3) {
            toWaitingRoom(player, getZammyPlayers() > getSaraPlayers() ? 1 : 2);
            return;
        }
    }

    /**
    * Method to add score to scoring team
    * @param player the player who scored
    * @param banner banner id!
    */
    public static void returnFlag(Client player, int wearItem) {
        if (player == null) {
            return;
        }
        if (wearItem != SARA_BANNER && wearItem != ZAMMY_BANNER) {
            return;
        }
        int team = gameRoom.get(player);
        int objectId = -1;
        int objectTeam = -1;
        switch (team) {
            case 1:
                if (wearItem == SARA_BANNER) {
                    setSaraFlag(0);
                    objectId = 4902;
                    objectTeam = 0;
                    player.sendMessage("returned the sara flag!");
                } else {
                    objectId = 4903;
                    objectTeam = 1;
                    setZammyFlag(0);
                    scores[0]++; //upping the score of a team; team 0 = sara, team 1 = zammy
                    player.sendMessage("The team of Saradomin scores 1 point!");
                }
                break;
            case 2:
                if (wearItem == ZAMMY_BANNER) {
                    setZammyFlag(0);
                    objectId = 4903;
                    objectTeam = 1;
                    player.sendMessage("returned the zammy flag!");
                } else {
                    objectId = 4902;
                    objectTeam = 0;
                    setSaraFlag(0);
                    scores[1]++; //upping the score of a team; team 0 = sara, team 1 = zammy
                    player.sendMessage("The team of Zamorak scores 1 point!");
                    zammyFlag = 0;
                }
                break;
        }
        changeFlagObject(objectId, objectTeam);
        player.getPA().createPlayerHints(10, -1);
        player.playerEquipment[Client.playerWeapon] = -1;
        player.playerEquipmentN[Client.playerWeapon] = 0;
        player.getItems().updateSlot(3);
        player.appearanceUpdateRequired = true;
        player.updateRequired = true;
        player.getItems().resetItems(3214);
    }

    /**
    * Method that will capture a flag when being taken by the enemy team!
    * @param player the player who returned the flag
    * @param team
    */
    public static void captureFlag(Client player) {
        if (player.playerEquipment[Client.playerWeapon] > 0) {
            player.sendMessage("Please remove your weapon before attempting to get the flag again!");
            return;
        }
        int team = gameRoom.get(player);
        if (team == 2 && saraFlag == 0) { //sara flag
            setSaraFlag(1);
            addFlag(player, SARA_BANNER);
            createHintIcon(player, 1);
            changeFlagObject(4377, 0);
        }
        if (team == 1 && zammyFlag == 0) {
            setZammyFlag(1);
            addFlag(player, ZAMMY_BANNER);
            createHintIcon(player, 2);
            changeFlagObject(4378, 1);
        }
    }

    /**
    * Method that will add the flag to a player's weapon slot
    * @param player the player who's getting the flag
    * @param flagId the banner id.
    */
    public static void addFlag(Client player, int flagId) {
        player.playerEquipment[Client.playerWeapon] = flagId;
        player.playerEquipmentN[Client.playerWeapon] = 1;
        player.getItems().updateSlot(Client.playerWeapon);
        player.appearanceUpdateRequired = true;
        player.updateRequired = true;
    }

    /**
    * Method we use to handle the flag dropping
    * @param player the player who dropped the flag/died
    * @param flagId the flag item ID
    */
    public static void dropFlag(Client player, int flagId) {
        int object = -1;
        switch (flagId) {
            case SARA_BANNER: //sara
                setSaraFlag(2);
                object = 4900;
                createFlagHintIcon(player.getX(), player.getY());
                break;
            case ZAMMY_BANNER: //zammy
                setZammyFlag(2);
                object = 4901;
                createFlagHintIcon(player.getX(), player.getY());
                break;
        }
        Iterator iterator = gameRoom.keySet().iterator();
        while (iterator.hasNext()) {
            Client teamPlayer = (Client) iterator.next();
            teamPlayer.getPA().object(object, player.getX(), player.getY(), 0, 10);
        }
    }

    /**
    * Method we use to pickup the flag when it was dropped/lost
    * @param Player the player who's picking it up
    * @param objectId the flag object id.
    */
    public static void pickupFlag(Client player) {
        switch (player.objectId) {
            case 4900: //sara
                setSaraFlag(1);
                addFlag(player, 4037);
                break;
            case 4901: //zammy
                setZammyFlag(1);
                addFlag(player, 4039);
                break;
        }
        createHintIcon(player, (gameRoom.get(player) == 1) ? 2 : 1);
        Iterator iterator = gameRoom.keySet().iterator();
        while (iterator.hasNext()) {
            Client teamPlayer = (Client) iterator.next();
            teamPlayer.getPA().createObjectHints(player.objectX, player.objectY, 170, -1);
            teamPlayer.getPA().object(-1, player.objectX, player.objectY, 0, 10);
        }
        return;
    }

    /**
    * Hint icons appear to your team when a enemy steals flag
    * @param player the player who took the flag
    * @param t team of the opponent team. (:
    */
    public static void createHintIcon(Client player, int t) {
        Iterator iterator = gameRoom.keySet().iterator();
        while (iterator.hasNext()) {
            Client teamPlayer = (Client) iterator.next();
            System.out.println(teamPlayer.playerName + " => Team => " + gameRoom.get(teamPlayer));
            System.out.println("desired team = " + t);
            teamPlayer.getPA().createPlayerHints(10, -1);
            if (gameRoom.get(teamPlayer) == t) {
                System.out.println("created hint icons for playername " + teamPlayer.playerName + " and team number: " + t);
                teamPlayer.getPA().createPlayerHints(10, player.playerId);
                teamPlayer.getPA().requestUpdates();
            }
        }
    }

    /**
    * Hint icons appear to your team when a enemy steals flag
    * @param player the player who took the flag
    * @param t team of the opponent team. (:
    */
    public static void createFlagHintIcon(int x, int y) {
        Iterator iterator = gameRoom.keySet().iterator();
        while (iterator.hasNext()) {
            Client teamPlayer = (Client) iterator.next();
            teamPlayer.getPA().createObjectHints(x, y, 170, 2);
        }
    }

    /**
    * This method is used to get the teamNumber of a certain player
    * @param player
    * @return
    */
    public static int getTeamNumber(Client player) {
        if (player == null) {
            return -1;
        }
        if (gameRoom.containsKey(player)) {
            return gameRoom.get(player);
        }
        return -1;
    }

    /**
    * The leaving method will be used on click object or log out
    * @param player player who wants to leave
    */
    public static void leaveWaitingRoom(Client player) {
        if (player == null) {
            System.out.println("player is null");
            return;
        }
        if (waitingRoom.containsKey(player)) {
            waitingRoom.remove(player);
            player.getPA().createPlayerHints(10, -1);
            player.sendMessage("You left your team!");
            deleteGameItems(player);
            player.getPA().movePlayer(2439 + Misc.random(4), 3085 + Misc.random(5), 0);
            return;
        }
        player.getPA().movePlayer(2439 + Misc.random(4), 3085 + Misc.random(5), 0);
        System.out.println("Waiting room map does not contain " + player.playerName);
    }

    public static void process() {
        if (properTimer > 0) {
            properTimer--;
            return;
        } else {
            properTimer = 4;
        }
        if (gameStartTimer > 0) {
            gameStartTimer--;
            updatePlayers();
        } else if (gameStartTimer == 0) {
            startGame();
        }
        if (timeRemaining > 0) {
            timeRemaining--;
            updateInGamePlayers();
        } else if (timeRemaining == 0) {
            endGame();
        }
    }

    /**
    * Method we use to update the player's interface in the waiting room
    */
    public static void updatePlayers() {
        Iterator iterator = waitingRoom.keySet().iterator();
        while (iterator.hasNext()) {
            Client player = (Client) iterator.next();
            if (player != null) {
                player.getPA().sendFrame126("Next Game Begins In:@red@ " + ((gameStartTimer * 3) + (timeRemaining * 3)) + " @whi@seconds.", 6570);
                player.getPA().sendFrame126("Zamorak Players: @red@" + getZammyPlayers() + "@whi@.", 6572);
                player.getPA().sendFrame126("Saradomin Players: @red@" + getSaraPlayers() + "@whi@.", 6664);
                player.getPA().walkableInterface(6673);
            }
        }
    }

    /**
    * Method we use the update the player's interface in the game room
    */
    public static void updateInGamePlayers() {
        if (getSaraPlayers() > 0 && getZammyPlayers() > 0) {
            Iterator iterator = gameRoom.keySet().iterator();
            while (iterator.hasNext()) {
                Client player = (Client) iterator.next();
                int config;
                if (player == null) {
                    continue;
                }
                player.getPA().walkableInterface(11146);
                player.getPA().sendFrame126("Zamorak = " + scores[1], 11147);
                player.getPA().sendFrame126(scores[0] + " = Saradomin", 11148);
                player.getPA().sendFrame126(timeRemaining * 3 + " secs", 11155);
                config = (2097152 * saraFlag);
                player.getPA().sendFrame87(378, config);
                config = (2097152 * zammyFlag); //flags 0 = safe 1 = taken 2 = dropped
                player.getPA().sendFrame87(377, config);
            }
        }
    }

    /*
    * Method that will start the game when there's enough players.
    */
    public static void startGame() {
        if (getSaraPlayers() < 1 || getZammyPlayers() < 1) {
            gameStartTimer = GAME_START_TIMER;
            return;
        }
        gameStartTimer = -1;
        System.out.println("Starting Castle Wars game.");
        gameStarted = true;
        timeRemaining = GAME_TIMER / 2;
        Iterator iterator = waitingRoom.keySet().iterator();
        while (iterator.hasNext()) {
            Client player = (Client) iterator.next();
            int team = waitingRoom.get(player);
            if (player == null) {
                continue;
            }
            player.getPA().walkableInterface(-1);
            player.getPA().movePlayer(GAME_ROOM[team - 1][0] + Misc.random(3), GAME_ROOM[team - 1][1] - Misc.random(3), 1);
            player.getPA().movePlayer(GAME_ROOM[team - 1][0] + Misc.random(3), GAME_ROOM[team - 1][1] - Misc.random(3), 1);
            gameRoom.put(player, team);
        }
        waitingRoom.clear();
    }

    /*
    * Method we use to end an ongoing cw game.
    */
    public static void endGame() {
        Iterator iterator = gameRoom.keySet().iterator();
        while (iterator.hasNext()) {
            Client player = (Client) iterator.next();
            int team = gameRoom.get(player);
            if (player == null) {
                continue;
            }
            player.cwGames++;
            player.getPA().movePlayer(2440 + Misc.random(3), 3089 - Misc.random(3), 0);
            player.sendMessage("[@red@CASTLE WARS@bla@] The Castle Wars Game has ended!");
            player.sendMessage("[@red@CASTLE WARS@bla@] Kills: @red@ " + player.cwKills + " @bla@Deaths:@red@ " + player.cwDeaths + "@bla@ Games Played: @red@" + player.cwGames + "@bla@.");
            player.getPA().createPlayerHints(10, -1);
            deleteGameItems(player);
            if (scores[0] == scores[1]) {
                player.getItems().addItem(4067, 30);
                player.sendMessage("Tie game! You gain 30 CastleWars tickets!");
            } else if (team == 1) {
                if (scores[0] > scores[1]) {
                    player.getItems().addItem(4067, 50);
                    player.sendMessage("You won the CastleWars Game. You received 50 CastleWars Tickets!");
                } else if (scores[0] < scores[1]) {
                    player.getItems().addItem(4067, 20);
                    player.sendMessage("You lost the CastleWars Game. You received 20 CastleWars Tickets!");
                }
            } else if (team == 2) {
                if (scores[1] > scores[0]) {
                    player.getItems().addItem(4067, 50);
                    player.sendMessage("You won the CastleWars Game. You received 50 CastleWars Tickets!");
                } else if (scores[1] < scores[0]) {
                    player.getItems().addItem(4067, 20);
                    player.sendMessage("You lost the CastleWars Game. You received 20 CastleWars Tickets!");
                }
            }
        }
        resetGame();
    }

    /**
    * reset the game variables
    */
    public static void resetGame() {
        changeFlagObject(4902, 0);
        changeFlagObject(4903, 1);
        setSaraFlag(0);
        setZammyFlag(0);
        timeRemaining = -1;
        System.out.println("Ending Castle Wars game.");
        gameStartTimer = GAME_START_TIMER;
        gameStarted = false;
        gameRoom.clear();
    }

    /**
    * Method we use to remove a player from the game
    * @param player the player we want to be removed
    */
    public static void removePlayerFromCw(Client player) {
        if (player == null) {
            System.out.println("Error removing player from castle wars [REASON = null]");
            return;
        }
        if (gameRoom.containsKey(player)) {
            /*
            * Logging/leaving with flag
            */
            if (player.getItems().playerHasEquipped(SARA_BANNER)) {
                player.getItems().removeItem(player.playerEquipment[3], 3);
                setSaraFlag(0); //safe flag
            } else if (player.getItems().playerHasEquipped(ZAMMY_BANNER)) {
                player.getItems().removeItem(player.playerEquipment[3], 3);
                setZammyFlag(0); //safe flag
            }
            deleteGameItems(player);
            player.getPA().movePlayer(2440, 3089, 0);
            System.out.println("Deleting playername test: " + player.playerName);
            player.sendMessage("[@red@CASTLE WARS@bla@] The Casle Wars Game has ended for you!");
            player.sendMessage("[@red@CASTLE WARS@bla@] Kills: @red@ " + player.cwKills + " @bla@Deaths:@red@ " + player.cwDeaths + "@bla@.");
            player.getPA().createPlayerHints(10, -1);
            gameRoom.remove(player);
        }
        if (getZammyPlayers() <= 0 || getSaraPlayers() <= 0) {
            endGame();
        }
    }

    /**
    * Will add a cape to a player's equip
    * @param player the player
    * @param capeId the capeId
    */
    public static void addCapes(Client player, int capeId) {
        player.playerEquipment[Client.playerCape] = capeId;
        player.playerEquipmentN[Client.playerCape] = 1;
        player.getItems().updateSlot(Client.playerCape);
        player.appearanceUpdateRequired = true;
        player.updateRequired = true;
    }

    /**
    * This method will delete all items received in game. Easy to add items to the array. (:
    * @param player the player who want the game items deleted from.
    */
    public static void deleteGameItems(Client player) {
        switch (player.playerEquipment[3]) {
            case 4037:
            case 4039:
                player.getItems().removeItem(player.playerEquipment[3], 3);
                System.out.println("removed weapon:" + player.playerEquipment[3]);
                break;
        }
        switch (player.playerEquipment[1]) {
            case 4042:
            case 4041:
                player.getItems().removeItem(player.playerEquipment[1], 1);
                System.out.println("removed cape:" + player.playerEquipment[1]);
                break;
        }
        int[] items = {4049, 1265, 4045, 4053, 4042, 4041, 4037, 4039};
        for (int i = 0; i < items.length; i++) {
            if (player.getItems().playerHasItem(items[i])) {
                player.getItems().deleteItem2(items[i], player.getItems().getItemAmount(items[i]));
            }
        }
    }

    /**
    * Methode we use to get the zamorak players
    * @return the amount of players in the zamorakian team!
    */
    public static int getZammyPlayers() {
        int players = 0;
        Iterator iterator = (!waitingRoom.isEmpty()) ? waitingRoom.values().iterator() : gameRoom.values().iterator();
        while (iterator.hasNext()) {
            if ((Integer) iterator.next() == 2) {
                players++;
            }
        }
        return players;
    }

    /**
    * Method we use to get the saradomin players!
    * @return the amount of players in the saradomin team!
    */
    public static int getSaraPlayers() {
        int players = 0;
        Iterator iterator = (!waitingRoom.isEmpty()) ? waitingRoom.values().iterator() : gameRoom.values().iterator();
        while (iterator.hasNext()) {
            if ((Integer) iterator.next() == 1) {
                players++;
            }
        }
        return players;
    }

    /**
    * Method we use for checking if the player is in the gameRoom
    * @param player player who will be checking
    * @return
    */
    public static boolean isInCw(Client player) {
        return gameRoom.containsKey(player);
    }

    /**
    * Method we use for checking if the player is in the waitingRoom
    * @param player player who will be checking
    * @return
    */
    public static boolean isInCwWait(Client player) {
        return waitingRoom.containsKey(player);
    }

    /**
    * Method to make sara flag change status 0 = safe, 1 = taken, 2 = dropped
    * @param status
    */
    public static void setSaraFlag(int status) {
        saraFlag = status;
    }

    /**
    * Method to make zammy flag change status 0 = safe, 1 = taken, 2 = dropped
    * @param status
    */
    public static void setZammyFlag(int status) {
        zammyFlag = status;
    }

    /**
    * Method we use for the changing the object of the flag stands when capturing/returning flag
    * @param objectId the object
    * @param team the team of the player
    */
    public static void changeFlagObject(int objectId, int team) {
        Iterator iterator = gameRoom.keySet().iterator();
        while (iterator.hasNext()) {
            Client teamPlayer = (Client) iterator.next();
            teamPlayer.getPA().object(objectId, FLAG_STANDS[team][0], FLAG_STANDS[team][1], 0, 10);
        }
    }
}
OK now castlewarsObject.java replace your whole class with this


Code:
package server.model.minigames;

import server.model.players.Client;

public class CastleWarObjects {

    public static void handleObject(Client c, int id, int x, int y) {
        if (!CastleWars.isInCw(c)) {
            c.sendMessage("You gotta be in castle wars before you can use these objects");
            return;
        }
        switch (id) {
            case 4469:
                if (CastleWars.getTeamNumber(c) == 2) {
                    c.sendMessage("You are not allowed in the other teams spawn point.");
                    break;
                }
                if (x == 2426) {
                    if (c.getY() == 3080) {
                        c.getPA().movePlayer(2426, 3081, c.heightLevel);
                    } else if (c.getY() == 3081) {
                        c.getPA().movePlayer(2426, 3080, c.heightLevel);
                    }
                } else if (x == 2422) {
                    if (c.getX() == 2422) {
                        c.getPA().movePlayer(2423, 3076, c.heightLevel);
                    } else if (c.getX() == 2423) {
                        c.getPA().movePlayer(2422, 3076, c.heightLevel);
                    }
                }
                break;
            case 4470:
                if (CastleWars.getTeamNumber(c) == 1) {
                    c.sendMessage("You are not allowed in the other teams spawn point.");
                    break;
                }
                if (x == 2373 && y == 3126) {
                    if (c.getY() == 3126) {
                        c.getPA().movePlayer(2373, 3127, 1);
                    } else if (c.getY() == 3127) {
                        c.getPA().movePlayer(2373, 3126, 1);
                    }
                } else if (x == 2377 && y == 3131) {
                    if (c.getX() == 2376) {
                        c.getPA().movePlayer(2377, 3131, 1);
                    } else if (c.getX() == 2377) {
                        c.getPA().movePlayer(2376, 3131, 1);
                    }
                }
                break;
            case 4417:
                if (x == 2428 && y == 3081 && c.heightLevel == 1) {
                    c.getPA().movePlayer(2430, 3080, 2);
                }
                if (x == 2425 && y == 3074 && c.heightLevel == 2) {
                    c.getPA().movePlayer(2426, 3074, 3);
                }
                if (x == 2419 && y == 3078 && c.heightLevel == 0) {
                    c.getPA().movePlayer(2420, 3080, 1);
                }
                break;
            case 4415:
                if (x == 2419 && y == 3080 && c.heightLevel == 1) {
                    c.getPA().movePlayer(2419, 3077, 0);
                }
                if (x == 2430 && y == 3081 && c.heightLevel == 2) {
                    c.getPA().movePlayer(2427, 3081, 1);
                }
                if (x == 2425 && y == 3074 && c.heightLevel == 3) {
                    c.getPA().movePlayer(2425, 3077, 2);
                }
                if (x == 2374 && y == 3133 && c.heightLevel == 3) {
                    c.getPA().movePlayer(2374, 3130, 2);
                }
                if (x == 2369 && y == 3126 && c.heightLevel == 2) {
                    c.getPA().movePlayer(2372, 3126, 1);
                }
                if (x == 2380 && y == 3127 && c.heightLevel == 1) {
                    c.getPA().movePlayer(2380, 3130, 0);
                }
                break;
            case 4411:
                if (x == 2421 && y == 3073 && c.heightLevel == 1) {
                    c.getPA().movePlayer(c.getX(), c.getY(), 0);
                }
                break;
            case 4419:
                if (x == 2417 && y == 3074 && c.heightLevel == 0) {
                    c.getPA().movePlayer(2416, 3074, 0);
                }
                if (x == 2417 && y == 3074 && c.heightLevel == 1) {
                    c.getPA().movePlayer(2417, 3073, 0);
                }
                break;
            case 4911:
                if (x == 2421 && y == 3073 && c.heightLevel == 1) {
                    c.getPA().movePlayer(2421, 3074, 0);
                }
                if (x == 2378 && y == 3134 && c.heightLevel == 1) {
                    c.getPA().movePlayer(2378, 3133, 0);
                }
                break;
            case 1747:
                if (x == 2421 && y == 3073 && c.heightLevel == 0) {
                    c.getPA().movePlayer(2421, 3074, 1);
                }
                if (x == 2378 && y == 3134 && c.heightLevel == 0) {
                    c.getPA().movePlayer(2378, 3133, 1);
                }
                break;
            case 4912:
                if (x == 2430 && y == 3082 && c.heightLevel == 0) {
                    c.getPA().movePlayer(c.getX(), c.getY() + 6400, 0);
                }
                if (x == 2369 && y == 3125 && c.heightLevel == 0) {
                    c.getPA().movePlayer(c.getX(), c.getY() + 6400, 0);
                }
                break;
            case 1757:
                if (x == 2430 && y == 9482) {
                    c.getPA().movePlayer(2430, 3081, 0);
                } else {
                    c.getPA().movePlayer(2369, 3126, 0);
                }
                break;

            case 4418:
                if (x == 2380 && y == 3127 && c.heightLevel == 0) {
                    c.getPA().movePlayer(2379, 3127, 1);
                }
                if (x == 2369 && y == 3126 && c.heightLevel == 1) {
                    c.getPA().movePlayer(2369, 3127, 2);
                }
                if (x == 2374 && y == 3131 && c.heightLevel == 2) {
                    c.getPA().movePlayer(2373, 3133, 3);
                }
                break;
            case 4420:
                if (x == 2382 && y == 3131 && c.heightLevel == 0) {
                    if (c.getX() >= 2383 && c.getX() <= 2385) {
                        c.getPA().movePlayer(2382, 3130, 0);
                    } else {
                        c.getPA().movePlayer(2383, 3133, 0);
                    }
                }
                break;
            case 4437:
                if (x == 2400 && y == 9512) {
                    c.getPA().movePlayer(2400, 9514, 0);
                } else if (x == 2391 && y == 9501) {
                    c.getPA().movePlayer(2393, 9502, 0);
                } else if (x == 2409 && y == 9503) {
                    c.getPA().movePlayer(2411, 9503, 0);
                } else if (x == 2401 && y == 9494) {
                    c.getPA().movePlayer(2401, 9493, 0);
                }
                break;
            case 1568:
                if (x == 2399 && y == 3099) {
                    c.getPA().movePlayer(2399, 9500, 0);
                } else {
                    c.getPA().movePlayer(2400, 9507, 0);
                }
            case 6281:
                c.getPA().movePlayer(2370, 3132, 2);
                break;
            case 4472:
                c.getPA().movePlayer(2370, 3132, 1);
                break;
            case 6280:
                c.getPA().movePlayer(2429, 3075, 2);
                break;
            case 4471:
                c.getPA().movePlayer(2429, 3075, 1);
                break;
            case 4406:
                CastleWars.removePlayerFromCw(c);
                break;
            case 4407:
                CastleWars.removePlayerFromCw(c);
                break;
            case 4458:
                c.startAnimation(881);
                c.getItems().addItem(4049, 1);
                c.sendMessage("You get some bandages");
                break;
            case 4902: //sara flag
            case 4377:
                switch (CastleWars.getTeamNumber(c)) {
                    case 1:
                        CastleWars.returnFlag(c, c.playerEquipment[c.playerWeapon]);
                        break;
                    case 2:
                        CastleWars.captureFlag(c);
                        break;
                }
                break;
            case 4903: //zammy flag
            case 4378:
                switch (CastleWars.getTeamNumber(c)) {
                    case 1:
                        CastleWars.captureFlag(c);
                        break;
                    case 2:
                        CastleWars.returnFlag(c, c.playerEquipment[c.playerWeapon]);
                        break;
                }
                break;
            case 4461: //barricades
                c.sendMessage("You get a barricade!");
                c.getItems().addItem(4053, 1);
                break;
            case 4463: // explosive potion!
                c.sendMessage("You get an explosive potion!");
                c.getItems().addItem(4045, 1);
                break;
            case 4464: //pickaxe table
                c.sendMessage("You get a bronzen pickaxe for mining.");
                c.getItems().addItem(1265, 1);
                break;
            case 4900:
            case 4901:
                CastleWars.pickupFlag(c);
            default:
                break;

        }
    }
}
Client.java

 in the destruct method add


Code:
        if (CastleWars.isInCwWait(this)) {
            CastleWars.leaveWaitingRoom(this);
        }
        if (CastleWars.isInCw(this)) {
            CastleWars.removePlayerFromCw(this);
        }
Import:


Code:
import server.model.minigames.CastleWars;
CombatAssistant.java the checkReqs() method


Code:
        if (CastleWars.isInCw(c)) {
            return true;
        }
Import:


Code:
import server.model.minigames.CastleWars;
player.java add this ints


Code:
            cwKills,
            cwDeaths,
            cwGames,
PlayerAssistant.java

 under the applyDeath add


Code:
        int weapon = c.playerEquipment[c.playerWeapon];
and then you add this where the player dies and you give pkp or w.e


Code:
                        if (weapon == CastleWars.SARA_BANNER || weapon == CastleWars.ZAMMY_BANNER) {
                            c.getItems().removeItem(weapon, 3);
                            c.getItems().deleteItem2(weapon, 1);
                            CastleWars.dropFlag(c, weapon);
                        }
under


Code:
if (c.duelStatus <= 4) {
add


Code:
                if (CastleWars.isInCw(c)) {
                    c.cwDeaths += 1;
                    o.cwKills += 1;
                }
to make it not lose items in castlewars in giveLife() you should modify a line so it looks something like this


Code:
            if (!CastleWars.isInCw(c) && !c.inPits && !c.inFightCaves() && !c.isInFunPk() && !c.isInPk()) {
under


Code:
else if (c.pitsStatus == 1) {
            movePlayer(2399, 5173, 0);
        }


Code:
else if (CastleWars.isInCw(c)) {
            if (CastleWars.getTeamNumber(c) == 1) {
                c.getPA().movePlayer(2426 + Misc.random(3), 3076 - Misc.random(3), 1);
            } else {
                c.getPA().movePlayer(2373 + Misc.random(3), 3131 - Misc.random(3), 1);
            }
        }
in the teleport methods add this


Code:
        if (CastleWars.isInCw(c)) {
            c.sendMessage("You cannot tele from a Castle Wars Game!");
            return;
        }
methods like startTeleport startMovement etc...

 PlayerSave.java

 loadgame method


Code:
else if (token.equals("cw-games")) {
                            p.cwGames = Integer.parseInt(token2);
                        }
playerSave


Code:
            characterfile.write("cw-games = ", 0, 11);
            characterfile.write(Integer.toString(p.cwGames), 0, Integer.toString(p.cwGames).length());
            characterfile.newLine();
ClickObject.java


Code:
                    /*
                    * CastleWars
                    */
                    case 4387:
                        CastleWars.addToWaitRoom(c, 1); //saradomin
                        break;
                    case 4388:
                        CastleWars.addToWaitRoom(c, 2); // zamorak
                        break;
                    case 4408:
                        CastleWars.addToWaitRoom(c, 3); //guthix
                        break;
                    case 4389: //sara
                    case 4390: //zammy waiting room portal
                        CastleWars.leaveWaitingRoom(c);
                        break;
ActionHandler.java


Code:
            case 4411:
            case 4415:
            case 4417:
            case 4418:
            case 4419:
            case 4420:
            case 4469:
            case 4470:
            case 4911:
            case 4912:
            case 1747:
            case 1757:
            case 4437:
            case 6281:
            case 6280:
            case 4472:
            case 4471:
            case 4406:
            case 4407:
            case 4458:
            case 4902:
            case 4903:
            case 4900:
            case 4901:
            case 4461:
            case 4463:
            case 4464:
            case 4377:
            case 4378:
                CastleWarObjects.handleObject(c, objectType, obX, obY);
            case 1568:
                if (obX == 3097 && obY == 3468) {
                    c.getPA().movePlayer(3097, 9868, 0);
                } else {
                    CastleWarObjects.handleObject(c, obY, obY, obY);
                }
                break;
import:


Code:
import server.model.minigames.CastleWarObjects;
ItemAssistant.java

 in the wearItem(int wearID, int slot) method

 add this in it


Code:
                /*
                * Castle wars
                */
                if (CastleWars.isInCw(c) || CastleWars.isInCwWait(c)) {
                    if (targetSlot == 1 || targetSlot == 0) {
                        c.sendMessage("You can't wear your own capes or hats in a Castle Wars Game!");
                        return false;
                    }
                }
under


Code:
                if (slot >= 0 && wearID >= 0) {
                    int toEquip = c.playerItems[slot];
                    int toEquipN = c.playerItemsN[slot];
                    int toRemove = c.playerEquipment[targetSlot];
                    int toRemoveN = c.playerEquipmentN[targetSlot];
add



Code:
                    /*
                    * Castle wars
                    */
                    if (CastleWars.SARA_BANNER == toRemove || CastleWars.ZAMMY_BANNER == toRemove) {
                        CastleWars.dropFlag(c, toRemove);
                    }
RemoveItem

 above


Code:
if (addItem(c.playerEquipment[slot], c.playerEquipmentN[slot])) {
add


Code:
                    if ((c.playerEquipment[slot] == CastleWars.SARA_CAPE || c.playerEquipment[slot] == CastleWars.ZAMMY_CAPE)
                            && (CastleWars.isInCw(c) || CastleWars.isInCwWait(c))) {
                        c.sendMessage("You cannot unequip your castle wars cape during a game!");
                        return;
                    }
under the


Code:
if (addItem(c.playerEquipment[slot], c.playerEquipmentN[slot])) {
add this



Code:
                        if (c.playerEquipment[slot] == CastleWars.SARA_BANNER || c.playerEquipment[slot] == CastleWars.ZAMMY_BANNER) {
                            CastleWars.dropFlag(c, c.playerEquipment[slot]);
                            c.getItems().deleteItem2(c.playerEquipment[slot], 1);
                        }
add this method


Code:
    public boolean playerHasEquipped(int itemID) {
        itemID++;
        for (int i = 0; i < c.playerEquipment.length; i++) {
            if (c.playerEquipment[i] == itemID) {
                return true;
            }
        }
        return false;
    }
Fixing flickering interfaces:
 in CLIENT.java process()


Code:
else if (CastleWars.isInCw(this)) {
            getPA().showOption(3, 0, "Attack", 1);
        } else if (!CastleWars.isInCwWait(this)) {
            getPA().sendFrame99(0);
            getPA().walkableInterface(-1);
            getPA().showOption(3, 0, "Null", 1);
        }



Last edited by Isaac on Sun Apr 14, 2013 4:04 pm; edited 1 time in total (Reason for editing : Is it so hard to use code tags?)
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News! We found Castle Wars:) Empty
PostSubject: Re: News! We found Castle Wars:)   News! We found Castle Wars:) I_icon_minitimeSat Apr 13, 2013 11:22 pm

i dont like it on private servers.. it always get broken and glitched eventually
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PostSubject: Re: News! We found Castle Wars:)   News! We found Castle Wars:) I_icon_minitimeSat Apr 13, 2013 11:30 pm

craig wrote:
Pancakes it just lazy, this is easy shit to do.

it is easy shit but as they said i have lots of more important stuff to do

and castle wars should be with 20+ players to become fun else it's not fun =)

so yes i will add this

maybe in few weeks maybe earlier Wink
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PostSubject: Re: News! We found Castle Wars:)   News! We found Castle Wars:) I_icon_minitimeSun Apr 14, 2013 3:17 pm

let me help code
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News! We found Castle Wars:) Empty
PostSubject: Re: News! We found Castle Wars:)   News! We found Castle Wars:) I_icon_minitimeMon Apr 15, 2013 8:18 am

craig wrote:
let me help code

i don't need ur help for coding, thanks Smile

i can do it so easily myself + u forgott objectmanager since u will need to add a flag .. .

and working doors . . . this isn't the complete setup Wink

anyways i have it coded tbh but so many glitches + stuff not working

so closed- won't be for this week ;-
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PostSubject: Re: News! We found Castle Wars:)   News! We found Castle Wars:) I_icon_minitime

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